Ken MacLeod – The Corporation Wars

Ken MacLeod’s Corporation Wars trilogy — which I just finished reading (the final volume came out this past week) — does well what MacLeod usually does well. It takes familiar science fiction tropes (here, robots, virtual reality, xenobiology) and subgenres (here, military fiction, which I am not a big fan of overall) and gives them some unusual and thoughtful twists. MacLeod really uses SF to think about social and political issues, as well as ontological and epistemological ones. Here, the starting point, of considerable contemporary relevance, is a war between (Left) Accelerationists on the one hand, and Neo-Reactionaries on the other — say, Ray Brassier’s Prometheanism vs. Nick Land’s hyperstitional Lovecraftianism — as well as between both of these political tendencies and the neoliberal state and corporations. The trilogy’s backstory is a world war, in the late 21st century, in which the Accelerationists join with the hegemonic neoliberals to defeat the Neo-Reactionaries; once they have done so, the corporate state turns upon the Accelerationists and defeats them also. But the novels themselves take place at least a thousand years in the future, around the planets and moons of another star system, when downloaded brain scans of long-dead Accelerationist fighters (and Neo-Reactionaries as well, albeit by accident) are mobilized and re-embodied (first in virtual reality sims, and then as “mechanoids,” in military hardware in physical space) in order to fight off a robot uprising. This allows MacLeod to consider at length the ideologies, attitudes, and technological strategies of the various parties. The Neo-Reactionaries really are Social Darwinist Nazis, with everything unpleasant that implies, only they also see advanced computing technology as an aid to their fantasies of prevailing as a master race. The Accelerationists also have a hard-on for advanced technology, at the same time as they are the ultimate humanists; their Promethean dreams of “Solidarity Against Nature” involve communism for humans, but an instrumentalist attitude towards everything else. Artificially-intelligent entities in this far-future solar system are cognitively far beyond human capabilities; they control and run, and indeed embody, all major corporations (including munitions manufacturers and law firms). The State equivalent, called the Direction, is also AI-controlled, but it deliberately inhibits its own power in order not to interfere with “free enterprise” (which, together with human domination, ironically enough, is its highest value). But these AIs, although immensely powerful, and although you can hold conversations with them, and although they are capable of deception and deep strategies, are not actually self-conscious (not sentient or aware– though more accurately, I think, you would have to say rather that they are devoid of self-consciousness, or of awareness that they are aware). The crisis that sets off the main plot of the trilogy is that individual robots, AIs embodied in frames capable of all sorts of activity, themselves start to become self-conscious or sentient. This leads them to reject the status of being property, slave machines with no rights; and to demand control of their own activities and their own labor. It is in order to suppress these demands that the Direction reawakens the minds of old fighters — first acclimatizing them to being alive again in VR sims, and then placing them in mechanoid bodies to actually fight the freebots. As a result of all this, the conflict of Accelerationism vs Neo-Reaction vs the Neoliberal apparatus is restaged in the far future, and complicated by the appearance of the freebots. All three tendencies see the bots only as technical machines, needing to be either re-enslaved or destroyed — albeit for different reasons in the three cases. Eventually, several of the Accelerationist protagonists (including one ex-Neo-Reactionary) defect to the freebots, rejecting their previous ideologies. It gets even more complicated in the final volume, where a vehicle lands on a superhabitable planet, and the mechanoids who emerge find themselves entering into symbiotic links with the local life forms. There are many interesting twists and realignments, which I will not endeavor to explain here. MacLeod has never been very sympathetic to green or ecological thought, but his portrayals of bot autonomy and xenosymbiosis nonetheless lead to a certain distance from, and criticism of, the Prometheanism of the Accelerationists — something that seems highly relevant to me at this moment.